Taxi Boss & The Drive
Contract 3D modeling for two established Roblox driving games, plus scripting and effects work for other clients.

My Role
Contract 3D Modeler & Programmer
Platform
Roblox
Technologies
Overview
Before XOX I worked on contract for other teams. On Taxi Boss and The Drive I was mostly a 3D modeler, making optimized assets that had to match each game’s existing style and drop into their pipeline. Other contracts from that time were more technical: client-side scripting, fixing UI replication and latency issues, lighting and visual effects.
What I did
- Optimized environment assets and props in Blender
- Client-side scripting
- UI replication and latency fixes
- Lighting and visual effects
Where it ended up
Taxi Boss had around 7,000–8,000 concurrent players while I worked on it, and the team later asked me to come back.
Gallery

Screenshot 1

Screenshot 2